First off, I am fully aware of the stance to the issue of using Sdl_TTF and OpenGl together. However - it cannot be denied that Sdl is darn good at handling those TTFs although it may sometimes be slow.

Thus, since it is so flexible with fonts I thought I could use it in Prometheus and my programs I wrote in Sdl, were slow and now have used a custom version of my old MMI [MultiMedia Interface] (my pre-prometheus lib) that uses opengl.

The inherent problem is no text: runtime error.

I have looked around extensively and found this: http://wiki.gamedev.net/index.php/SD...onts_in_OpenGL

Now that is all well and nice - but I only have a rudimentary grasp of C/C++ converting it failed - badly. Could anyone please help me out here at all? It would be very much appreciated.

PS: If anyone knows how to embed a resource file into a ppu or something, and then access it at runtime, please post that also. Prometheus needs a system font, this solution would be neater