Results 1 to 3 of 3

Thread: adressing Variables in HLSL without D3DX

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1

    adressing Variables in HLSL without D3DX

    hi guys

    suppose that in my HLSL pixel shader i have a variable lets say : float timer .
    how could we addressing this variable from the application without ID3DXConstantTable
    i am looking for SetPixelShaderConstant() way


    thanks in advance
    Last edited by virtual; 07-02-2011 at 09:48 PM.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •