hi guys
suppose that in my HLSL pixel shader i have a variable lets say : float timer .
how could we addressing this variable from the application without ID3DXConstantTable
i am looking for SetPixelShaderConstant() way
thanks in advance
hi guys
suppose that in my HLSL pixel shader i have a variable lets say : float timer .
how could we addressing this variable from the application without ID3DXConstantTable
i am looking for SetPixelShaderConstant() way
thanks in advance
Last edited by virtual; 07-02-2011 at 09:48 PM.
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