LOL Thanks Jason
I haven't even tried to make a GP2X version to be honest, but with the way I am making the new 'boulder dash' engine, it is completely separate from how I actually render the output of the game, do audio, and how I get input too, which is uber-awesome
This means that theoretically I should be able to port the game onto pretty much any platform I choose in the future.. I just have to decide how I do the graphics/input/sound on that system.
For example I SHOULD be able to make a cross-platform SDL/OpenGL version, or just use SDL (graphics/sound/input) on the GP2X (not sure how fast it would run though... ).
I certainly will keep doing updates here in PGD land, don't you worry about that laddie!
cheers,
Paul
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