sorry.. but i won't use any complex polygon soups - anyone that played
gta1 knows what i am talking about, this is a game for pure fun not a
benchmark game like quake 3..

altrough i will consider about bump mapping - the effect would just simply
make the game amazingly more detailed, and don't worry about the fps
the pics are made on a P2 celeron 366 and a geforce4 - it is the slow cpu..

at my other programmer it ran over 300 fps.. and i will limit this to
30fps at the end.