Then the question is where to continue, from your build (using dglOpenGL) or mine (using the built-in OpenGL). Yours crashes, mine runs but shows nothing. Not very easy to work from there I'm afraid.
Then the question is where to continue, from your build (using dglOpenGL) or mine (using the built-in OpenGL). Yours crashes, mine runs but shows nothing. Not very easy to work from there I'm afraid.
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