Hi guys. I'd like to make a 3D game in Lazarus. I don't know opengl yet but that's one of reasons for making it 3d. It's a voxel based game so I recon I don't need sophisticated 3d engine, just some painless access to opengl surface and I'll figure out how to build and draw those meshes.
Now, is lazarus any good for this? I'd really like to use pascal for this project but after some searching I've found that most resources are for old 2.1 opengl/ in russian/ won't compile
Should forget my pascal sympathy and just get back to c++ or is there some working solution that I've missed?
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