If you do 3D with SDL you *use* OpenGL. No wrappers. You can use SDL to set up the window, handle events etc, and use OpenGl directly to render and such.Originally Posted by Robert Kosek
Look at the demo included, or at my project
If you do 3D with SDL you *use* OpenGL. No wrappers. You can use SDL to set up the window, handle events etc, and use OpenGl directly to render and such.Originally Posted by Robert Kosek
Look at the demo included, or at my project
If you save your data in a proprietary format, the owner of the format owns your data.
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