Hi! Anybody here knows about an algorithm for quaternion that orients it to look to a given vector ? (eventually with the up vector too)
Something like:
lookAt( target, up:TVector):TQuaternion
Thanks
Hi! Anybody here knows about an algorithm for quaternion that orients it to look to a given vector ? (eventually with the up vector too)
Something like:
lookAt( target, up:TVector):TQuaternion
Thanks
If you save your data in a proprietary format, the owner of the format owns your data.
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