I happened to come across simplex-noise, and still unsure how fitting it is for gaming. It claims to be kind of simplified and optimized replacer for Perlin noise. Actually Simplex is made by Perlin himself in 2001.
http://en.wikipedia.org/wiki/Simplex_noise
Some Java source
http://staffwww.itn.liu.se/~stegu/si...plexNoise.java
Also, now that i think about it, i think this is 4D, where time is 4th dimension:
http://mrl.nyu.edu/~perlin/homepage2...ise/index.html
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