After giving it some thought I finally decided for my theme.
For 3rd PGD challenge I intend to make a game where you are leading your kingdom from kings point of wiew.

The core of game mechanics is that no information can reach from one point to another instantly but has to be delivered using messangers.
To ensure the safe and timely delivery of messages across your kingdom you need to maintain certain level of order and organization across your kingdom.
This of course will become more and more dificult as your kingdom will grow in size since you will have to deal with more and more problems and messages about these problems will be coming with longer and longer delays. Yes you will be facing iwth same dificulties that caused even the mighitests empires tto crumble and fall apart.

To ensure my game fits the rules of the competition I will simulate many ingame characters (protagonists) like farmers, hunters, messengers, tribute collectors, soldiers, traveling merchants, bandits etc.
Each of them will have certain degree of autonomity so they would be able to adapt to current situation. For instance: reports of bandids ocupying one road would cause messanger to use alternate route even if this would mean longer trip and thus longer message delivery time.

As a king you controll your units by isuing orders like: find the bandids ocupying some road and deal with them properly or expand mine to increase production


Now since I'm poor in graphics I'm thinking of minimazing graphics assets of my game and focus more on coding of various features and mechanics to compensate.
But I would still like to have athleast some basic map view in game. I would like for my map to look like it has been drawn in middle age time.
Preferably I would like to be able to create the map programatically.

So I'm wandering if anybody of you have some graphical resources which I can use for this or athlest know where I can find them.
Also if anyboddy of you is prepared to make them for me I would be more than gratefull. They don't need to look proffesional.

I would really like for my map to look like these two (black and white one would suffice wihe second one would be even better):
http://imageserver.mzk.cz/mzk03/001/053/433/2619316879
http://imageserver.mzk.cz/mzk03/001/039/774/2619266867


Now lets start coding basic classes for my game.

Oh and if anyboddy wants to join me on making of this project you are welcome especially if you are graphical designer or have good expirience in creating ingame UI.
I still haven't decided which graphical library I will use but I would prefer programming in Delphi as I'm used of it the most. But this doesn't mean that you also have to also do programming in Delphi.
Using of graphical engine that compiles both in Delphi and your prefered IDE would suffice. And in worst case I could code in Delphi and then transfer that code into FPC/Lazarus.