Will see what kind of enjoyment level i can achieve with this, or will it again leave a technical and dry experience...
Progress so far, i've implemented some game objects and models (10 different units, 2+1 temporary models). Their ingame properties are configured in ini file. So much configuration options are in ini, that one could almost redesign the whole unit concept without touching source code. So with these working, i have first units on screen, with physics enabled. It is slightly different from the walker demo, basically i am simulating units with different mass. Sector system is also stable, but it's not used everywhere yet. Maybe i'll hold first screenshots till later, there is really not much to see yet
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