Hi
Thanks for update SDL2. I update my version with your updates except modular, I like more all in same file.
I add SDL_messagebox.h:
Code:
////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////// SDL_messagebox.h ////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////
const
//SDL_MessageBoxFlags;
SDL_MESSAGEBOX_ERROR = $00000010; //**< error dialog */
SDL_MESSAGEBOX_WARNING = $00000020; //**< warning dialog */
SDL_MESSAGEBOX_INFORMATION = $00000040; //**< informational dialog */
//SDL_MessageBoxButtonFlags;
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = $00000001; //**< Marks the default button when return is hit */
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = $00000002; //**< Marks the default button when escape is hit */
function SDL_ShowSimpleMessageBox(flags : Uint32; const title : PAnsiChar; const message : PAnsiChar; window : PSDL_Window): UInt32 cdecl; external {$IFDEF GPC} name 'SDL_ShowSimpleMessageBox' {$ELSE} SDL_LibName {$ENDIF};
And support for load and save BMP in surfaces form TmemoryStream for copy TPicture.TBitmap to surface and viceversa.
I test again to compile for MAC and have same problem:
Code:
dyld: lazy symbol binding failed: Symbol not found: SDL_Init
I search in embarcadero help and I see all functions in OSX need begin with "_".
I rename SDL_Init function to _SDL_Init and WORK OK !!!!
I rename several functions and now I can create windows and renderer in OSX.
But now not compile with win32/win64:
Code:
Not found the procedure entry point _SDL_Init in the dynamic link library.
I do not know how to make function that add "_ " before name function for MACOS.
I would like the name of the function is always "SDL_Init" but when I compile for MACOS renamed for "_SDL_Init"
Thanks.
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