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Thread: PolyToTri

  1. #1
    PGDCE Developer Carver413's Avatar
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    PolyToTri

    I am in need of something like this, but before I try to convert it I would like to know if anyone knows of a pascal convertion
    http://code.google.com/p/poly2tri/

  2. #2
    I have a polygon triangulation implementation.
    But it seems much more simple than the one from link.

  3. #3
    PGDCE Developer Carver413's Avatar
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    I would be interested in anything that works, I plan to try a convertion as it will help further my understanding of c++

  4. #4

  5. #5
    My implementation can be found here:
    https://github.com/casteng/base/blob/dev/Geometry.pas
    Method T2DPointList.Triangulate()

  6. #6
    PGDCE Developer Carver413's Avatar
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    Thanks I'll check it out.

  7. #7
    or ZenGL have working triangulation function
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