Hi,
Thanks for the reply.
I downloaded it from http://turbo.gamedev.net/asphyre.aspOriginally Posted by Huehnerschaender
Yes, but it would be nice to compile so I can make changes and learn like that. So I'll give it a go.Originally Posted by Huehnerschaender
I'd still like to know if there are any restrictions on using Asphyre in a commercial game though.
Okay, thanks.Originally Posted by Huehnerschaender
Yes, I think so.Originally Posted by Huehnerschaender
Yes, I understand software emulation would be very slow.Originally Posted by Huehnerschaender
Look at the help file? Are you mad? :-)Originally Posted by Huehnerschaender
Okay, I will.
You're right of course, I'll have to look into that if I decide to start using it.Originally Posted by Huehnerschaender
Only that DelphiX had a nice background sprite class that allowed you to tile images easily. You give it an image containing the tiles and then you can refer to them with tilebackground.chips[x,y] etc. You can then just position the tiled background where ever you like to scroll it around.Originally Posted by Huehnerschaender
I'm sure I'll have questions if I decide to go ahead!. Glad to know there are a few people here, looked quiet.Originally Posted by Huehnerschaender
Have you had any issues with Asphyre so far? I noticed it didn't like me minimising and restoring one of the demos, nor ALT-TAB at one point. Although it might have been a one off.
I really appreciate the reply anyway, many thanks.
Steven
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