Quote Originally Posted by Carver413 View Post
as can be seen in the test photos it is possible to do height mapping and it isn't really ugly as silverwarrior said it would be.
It doesn't look so ugly just becouse you have small elevation deferences between nearby tiles. But if you make this height difference larger you will see what I mean.
So why not use similar approach as it is done in Settlers 2 where youe map is made from vector-based triangels. You do know that hex tile is made from 6 triangles?
So in the end you could still alow placing of various map times (structures, etc.) on what would be center of Hex tiles.