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Thread: PGD Dog Fight Competition

  1. #161
    Legendary Member cairnswm's Avatar
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    PGD Dog Fight Competition

    My game select screen is controlled by the Mouse - choosing characters etc.

    In game itself only keyboard supported as mouse wouldn't make sense and I am certainly not going to have time to get joystick working by then


    Here is a screen shot showing all the characters I'm releasing with my game:


    Each character is managed through a config file (so adding new charaters takes me about 20 minutes - mostly creating the images). Actually everything can be added to the game through config files - Maps, weapons and new obstructions are all supported. (I'm hoping to include a few tutiorials along with the game about customising it). Also I'm hoping to include an expansion pack downloadable from my web site.

    Today I created a nice opening screen - 3 different background images included (to set the fantasy theme). The intro allows choosing your charater - currently only local mode works, hopefully get network working on Sunday.

    Also today moved everyhting into config files - basically using standard ini format for all of them - not fast but easily customizable.

    I'm trying to load a demo onto my web site now - but it seems to be taking forever - but this link may work

    http://www.cairnsgames.co.za/dgdev/release.zip
    Unzip into a directory - making sure you keep the subdirectories as subdirectories (Images, Data and Maps).

    Current release size = 4.1 MB (Which makes it my biggest ever released game) but on disk the directory is 198MB work of files and data - mostly (164MB) my images and temporary images and half done image files etc.


    I think after the contest my engine would be really nice to turn into a multiplayer D&D adventure engine. All of us can get together and travell through a cave system or something, just need AI for monsters - needed for some spells anyway - but the structure would suit that very well.
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  2. #162
    Legendary Member cairnswm's Avatar
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    PGD Dog Fight Competition

    Ok download works - if anyone donwloads it let me know what you think. Only local mode works and the screen follows player one. I'll do split screen later - also the networking.
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  3. #163

    PGD Dog Fight Competition

    Hi there,

    @Cairnswm

    I downloaded your release-file and it played a little "slow". After walking around for about 45 seconds the game quit without saying anything, just shut down the window.

    Before the game was shutting down I realized the players character becoming VERY slow. Is this an effect of some kind of boots? Or maybe this information helps you locating the "bug".

    Here my specs:

    Windows XP Home Edition SP2
    DirectX 9.0c

    Pentium 4 3.0 Ghz HT
    1024 MB RAM
    330 GB HDD
    ATI Radeon X800 Pro 256 MB (latest Catalyst driver)
    Soundblaster 1024 Live

    I guess the system fits the requirements :lol:

    PS: The game runs with 70-90 FPS


    @Sascha
    quite amazing screenies.

    @the rest
    i have no new screenshots at the moment. Trying to implement network play and to solve my biggest problem: filesize.
    For this I haven't implemented any new effects or animations. I hope I get all working until my personal deadline on 9th of march.

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  4. #164

    PGD Dog Fight Competition

    Can I suggest that prospective judges ( You know who you are and I will make an official announcement about you all tomorrow ), not comment on entries until 1st of April
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  5. #165
    Legendary Member cairnswm's Avatar
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    PGD Dog Fight Competition

    The blue boots slow you down to about 80% of your speed - and red boots will give you a 20% boost.

    Game should not slow down at all - 70FPS is OK - though I would expect a lot higher on your system - my notebook gives me 70FPS (There is a sudden slow down sometimes that isn;t related to the game - but may be SDL related)

    I've run the game for an hour on my Notebook without it suddenly closing - possibly you went off the right side of the map and caused a memory access - I still need to check those bounds.
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  6. #166

    PGD Dog Fight Competition

    Btw Dominique, are we supposed to/encouraged to release the submissions to the public on the March 15th deadline, or would you prefer everyone to hold back public realeases until Aprils to let judges to their work uninfluenced?

  7. #167

    PGD Dog Fight Competition

    @Cairnswm : Your characters look really cool! May I ask what program you used to make them?
    Do it by the book, but be the author!
    <br />
    <br />Visit the Lion Productions website at:
    <br />http://lionprod.f2o.org

  8. #168

    PGD Dog Fight Competition

    Eric ,I would hope that the judges are impartial and professional enough not to be influenced by public opinion. I think everyone should be encouraged to release their games publically on the 15th,
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  9. #169

    PGD Dog Fight Competition

    Drum roll...

    There will be 5 judges and they are...
    Steve "Sly" Williams - A long time member of the Delphi game programming community, who works as a professional C/C++ game developer @ Krome Studios.

    Tom "Delphi3D" Nuydens - A long time member of the Delphi game programming community and leading edge OpenGL demo writer over @ Delphi3D.

    Dean "Techno Mage" Ellis - A long time member of the Delphi game programming community and co-founder of the original DelphiGamer.com site and one of the amazing developers @ the Cerebral Bicycle Company.

    Jon "Tux" Walton - A long time member of the Delphi game programming community who runs the Vader Trophy site.

    and

    Me - Just someone who likes to hang around chat rooms and trolling.

    I remind prospective entrants to please have a fall back mode if your game is for ultra high end graphics cards. If I cannot see the game working, it will be extremely hard to judge it and therefore mark.

    I will post this information as it's own New item shortly and will post each judge's machine specs as well in the next few days.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  10. #170

    PGD Dog Fight Competition

    Your entry is looking and playing good so far, but I think that this isn't supposed to look this way, or is it? :


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