Quote Originally Posted by WILL
If the game is true to the X-Com/UFO type of gameplay then I'd be most interested in palying it. I may even want to beta test for you. Are you planning a 3D engine or a 2D one?
3D engine

Oh for projectile weaponry don't forget the good 'ole bow and of course the cross bow! You know what you could do for the whole R&D/buy-sell side of the game? If you replace the X-Com organization with a King's kingdom and he has sages(or wizemen) and craftsman... you can have the research and development side of things from a medival startup to a cros-breed of whoever your enemy is and the whole fantasy side of things.
This idea is good, but remember we are doing a multiplayer game.
So the whole thing of research and development will have no sense, since each match will be on it's own, much like Starcraft if you ever played it (you should )

Also, your proposal is like to require a hundred of programmers The gameplay i was thinking instead would be quite simple.

We must keep it simple The possibility for a project to reach the end of development is proportional to its simpleness
I don't want another project started and then abandoned..