Hi you have correct file!Originally Posted by Phe@r
I made acceleration under cover (un)DelphiX, no changes in Hori's engine. Correct bug only (please see to pixelcheck routine) and added new features (so its no "new" since not in one compilation).
I can try your code, that you have isolate it an you can send me to test please.
Under sprite engine are standard render routines, and routines Add, Sub and Alpha can be accelerated in the same way that other. I think than fullscreen may be required (- you have to try)Originally Posted by blackvoid
The alpha blending is produced in one routine.
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