ok, i've a sound source. I should free it after use with AlDeleteSources(1, @source);
Is there a way instead to auto release a source when the sound is over? or some other mean to auto-free the source?
Thanks
ok, i've a sound source. I should free it after use with AlDeleteSources(1, @source);
Is there a way instead to auto release a source when the sound is over? or some other mean to auto-free the source?
Thanks
If you save your data in a proprietary format, the owner of the format owns your data.
<br /><A href="http://msx80.blogspot.com">http://msx80.blogspot.com</A>
Hmmm if you are able to detect if a source is playing or not you could periodicaly delete all nonplaying sources. I do not believe there is such an thing as play and delete.
http://3das.noeska.com - create adventure games without programming
Ok thanks.. i've solved simply reusing the source..Originally Posted by noeska
If you save your data in a proprietary format, the owner of the format owns your data.
<br /><A href="http://msx80.blogspot.com">http://msx80.blogspot.com</A>
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