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Thread: auto releasing sound sources

  1. #1

    auto releasing sound sources

    ok, i've a sound source. I should free it after use with AlDeleteSources(1, @source);

    Is there a way instead to auto release a source when the sound is over? or some other mean to auto-free the source?

    Thanks
    If you save your data in a proprietary format, the owner of the format owns your data.
    <br /><A href="http://msx80.blogspot.com">http://msx80.blogspot.com</A>

  2. #2

    auto releasing sound sources

    Hmmm if you are able to detect if a source is playing or not you could periodicaly delete all nonplaying sources. I do not believe there is such an thing as play and delete.
    http://3das.noeska.com - create adventure games without programming

  3. #3

    auto releasing sound sources

    Quote Originally Posted by noeska
    Hmmm if you are able to detect if a source is playing or not you could periodicaly delete all nonplaying sources. I do not believe there is such an thing as play and delete.
    Ok thanks.. i've solved simply reusing the source..
    If you save your data in a proprietary format, the owner of the format owns your data.
    <br /><A href="http://msx80.blogspot.com">http://msx80.blogspot.com</A>

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