I'd say 2 1/2 aint bad..

You'd probably always get an amount of people not finishing projects. It's a matter of what people want to do, and how much features they put into a game. Some over do it, some think they have it under control and start programming abit late :roll: Some gets a doze of reality where other things are more important

These things will probably occur even if you add a few months, so I don't think it makes a difference. An example, the Remakes 2004 compo was for 3 months, 322 people expressed an interest to enter, and only 76 completed a game. Not really good numbers, but it's apparently a common problem.

It's down to better planning, and organizing instead of more time I guess.

And then again, that's just my 2 cents.
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Eriken