Hello Sly,

I meant of course directSound not directPlay.

thanks for the link, unfortunately this is the same open source player I already found myself. I already tried to include the code for loading and playing into my game, but it did not work. I don't understand much of it.

But perhaps there are problems with the streaming or something? In my game there are also wavs for soundfx, and I wanted to use ogg for music only. After I included the source, I couldn't hear anything anymore, no sound and no music and got some errors.

Did you try it with a directx project? I can compile and run the player and it works fine, but not in my project.

I think Bass uses Ogg, but it is not free. But if they can do it, there must be a possibillty.

Firle