Hello Sly,
I meant of course directSound not directPlay.
thanks for the link, unfortunately this is the same open source player I already found myself. I already tried to include the code for loading and playing into my game, but it did not work. I don't understand much of it.
But perhaps there are problems with the streaming or something? In my game there are also wavs for soundfx, and I wanted to use ogg for music only. After I included the source, I couldn't hear anything anymore, no sound and no music and got some errors.
Did you try it with a directx project? I can compile and run the player and it works fine, but not in my project.
I think Bass uses Ogg, but it is not free. But if they can do it, there must be a possibillty.
Firle
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