Thanks for tips!

Yeah, I decided to just 'grid' the mesh. I used a fixed -size grid for this purpose and 'fed' the grid the mesh. It works like 95% .There are some 'bad' vertices rendered; but, this is also because the mesh itself was not modeled so good. :?

I kept the mesh in 1 vertex buffer, so that's OK.

GOd, now I have to go into frustum culling. I hate that.
Anyyone has any real fast f.c. routines he/she wants to share? :evil: :twisted: