Direct3D does not use any part of DirectDraw.
You can create a render target (IDirect3DDevice8.CreateRenderTarget) which you can use to draw to, then use that render target as a texture to draw a quad on the screen.
Direct3D does not use any part of DirectDraw.
You can create a render target (IDirect3DDevice8.CreateRenderTarget) which you can use to draw to, then use that render target as a texture to draw a quad on the screen.
Bookmarks