I've mostly modeled furturistic vehicles so far. I've got a bunch of half started fantasy characters - wierd monster looking things, goblins, a dwarf, a rat man, gargoyle, skeleton, minator - just to name a few.
And crap loads of weapons, for men and vehicles.

I'll try and not get too many done until the game is more playable, and the editor has animation, cos I suspect that I might have to modify and fix up the models for them to work properly.

Umm scenery. Well, here's one of the typical tree's I've made.



Have you got some sort of tile width marked out for the map? So it will be easier to position and size the models. Mabye drawing a wireframe rectangle in the Editor, so you can see if a model is too big and outside the tile width?

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I've also started porting your XML export script to LScript for Lightwave. It sort of works, but it exports all the meshes and layers as one big model file.
(I'm still trying to figure out how to use layers with Lscript, all the reference info I've found on lscript is for version 8, but i've got version 7 and nothing seems to work :? )
Ah, It's not that important, but if I get it working properly I'll be able to pump out models for the game really fast.