Hello:
i was wondering if some1 has a nice, simple tutorial (with code pieces) in DirectX (all i found are open gl) of static and dynmic lightmapping.
(lightmapping with multitexturing)
Thnx in advance!
Hello:
i was wondering if some1 has a nice, simple tutorial (with code pieces) in DirectX (all i found are open gl) of static and dynmic lightmapping.
(lightmapping with multitexturing)
Thnx in advance!
NecroSOFT - End of line -
With some havy googling i foud a few articles about lightmapping:
:arrow: http://www.flipcode.com/articles/art...tmapping.shtml
:arrow: http://members.net-tech.com.au/alane..._tutorial.html
:arrow: http://www.blackpawn.com/texts/lightmaps/default.html
I think i have most things working, only need to write it to a texture and than gonna cast shadows...
NecroSOFT - End of line -
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