"checkerboard" is the word I was missing from my earlier description about the pattern we were using in Hero X.Originally Posted by WILL
"checkerboard" is the word I was missing from my earlier description about the pattern we were using in Hero X.Originally Posted by WILL
Definitely an excellent GUI library. But you're right, I prefer to roll my own. I'm going to see how far I can get without using textures. Let's see:Originally Posted by savage
Panel
Label
Button
Listbox
Editbox
Checkbutton
Radiobutton
Dialog
UpDown
PageControl
Combobox
Treeview (argh!)
Clearly, designing a fully-featured GUI is a big job. Sounds like fun!
[size=10px]"In science one tries to tell people, in such a way as to be understood by everyone, something that no one ever knew before. But in poetry, it's the exact opposite." -- Paul Dirac[/size]
Through some more vigorous effort, sliderbars and inputboxes are functional. Hurrah. :)
Additionally, the colours of the windows are now consistant, allowing the (potential) players to customize the feel of their HUD/GUI.
Game-Dev Journal: http://skirmish.dreamhosters.com/devlog/
Me again. The game had been on a hiatus of sorts for a few months, but my motivation is back on track and I'm motivated once again! The GUI is unfortunately still the main area of development, but once it's done the real fun can begin! (Particle engine, networking, weapons, etc)
Right now I'm writing the UI (user interface) for weapon selection, etc. For that I've written a TGUIComboBox component for my little GUI collection. ;) There's also a nifty expanding/retracting animation which a screenshot can't really do justice for.
The website for the game (now entitled "Skirmish Online" is also in the works as I teach myself CSS :P)
Game-Dev Journal: http://skirmish.dreamhosters.com/devlog/
That looks cool. I know what's like to leave something for a while and then come back to it with a bit more motivation.
I'm working primarily on the GUI for my game as well. Preliminary screenshots have been shown here before. I don't have any 3D yet, so you are way ahead of me in that department.
That was an in-progress for the contest earlier this year. I really should remove that text.
I recently added columns to the listbox and the editbox is now editable. The menu interface for the game is currently being planned, so I'm only going to develop the UI items that I will need. I will post another screenshot when I have more to show.
Looks good, Sly!
Game-Dev Journal: http://skirmish.dreamhosters.com/devlog/
Very slick GUI indeed!
I hope you're making it modular so you can release it for the rest of us.
Nope! I realized that modular would be good about halfway through, and thus everything is hardwired into everything else in a fairly ugly fashion. Something tells me I might have to endure a rewrite one day soon. :/Originally Posted by MikeS
Game-Dev Journal: http://skirmish.dreamhosters.com/devlog/
Mine is quite similar to the VCL in use, though without the graphical designer.
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