I want to create some graphics using a 2D particle system. I have searched many different sources for help, but most are 3D or written in C or C++. (I only know pascal and basic).
I think I understand the basics but I am unclear about how to store the data for the numerous particles it takes to get a good effect. Many particle engines use thousands of particles and using an array of thousands of records seems very inefficient. :? Any better ways to do it? Any good examples/articles/tutorials on using particles in DelphiX?
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