When I use multitexturing, I have 2 textures:
Texture 1: 256x256
Texture 2: 32x32
When I com close to the polygon, the 1st texture is filterd using this code
But the second texture is not! It shows large pixels that are ugly... Im also trying to useCode:SetSamplerState( 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR );
but it doen's seem to work...Code:SetSamplerState( 1, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR );
Any sugestions ?
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