Irrlicht 0.10.0 was released today, with Irrlicht.NET now including animators, font drawing, collision response, and triangle selectors.
http://irrlicht.sourceforge.net/
Irrlicht 0.10.0 was released today, with Irrlicht.NET now including animators, font drawing, collision response, and triangle selectors.
http://irrlicht.sourceforge.net/
Maybe stupid question, but how to set uo Irrlicht engine in delphi?
http://www.programuotojas.com
I wont be back at my machines with Delphi 2005 installed till tomorrow afternoon.
But soon as i get back i'll get right onto trying it, cos i wanna see if the collision stuff works
and as to setting up irrlicht with Delphi. It doesnt work with Delphi 1 - 7 it works with any of the .net versions of Delphi though
I was looking at a way to get it to work with none .net delphi but it seemed like a large job, and atm im swamped with my workload and dont have the time to start anything like that but hopefully in the next month or so i'll be able to have a look at it, or if someone else wants to make a start i'll be happy to help were and if i can
and how to set up Delphi 2005?
http://www.programuotojas.com
Try the tutorial I posted here...Originally Posted by WiZz
http://www.irrforge.org/index.php/De...of_Hello_World
For for everyone's information, Tutorials ( http://irrlicht.sourceforge.net/tutorials.html ) 1 & 2 are now fully operational and tutorial 6 works about 95%. I could not find the where "device.GetTimer().getTime();" is defined within their assembly.
I think it would be fairly simple to port all the tutorial to Delphi.NET. The only thing to watch out for is that Delphi.NET does not pick some of the overloaded methods that contain default parameter. Which just means you have to put them in.
Thank You, it is very helpfull
http://www.programuotojas.com
0.10.0 Confirmed as working with Delphi 2005 Update 3
Hopefully have time to play about with it some more over this weekend.
We need to hassle someone to make a Pascal port of Irrlicht. :P
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