Its not in either my 0.5 of ver 1 download files - I'll try get it from the CVS repository.
Its not in either my 0.5 of ver 1 download files - I'll try get it from the CVS repository.
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
This is looking very good.
I could be wrong, but I think the mini-map is slightly off.
Btw, is this engine built from your RunAWar code base or are you building it from scratch?
I'm building it from scratch. It will be very similar to the run-a-war code when its finished but it will be a completely new engine.
By the time I finished Run-A-War I felt that I had strayed to far from the original OO model I had used. So I think I'll get a better result by starting agian.
The reason the minimap looks off is that it has a Sqare instead of rectangular view. I'm using rectangular tiles in the main map but single (square?) pixels for the minimap.
I have a sort of development process mapped out:
1. Scrolling Map
2. Small Map
3. First Items - Trees
4. Collision Map
5. Units.
6. Buildings
7. Orders
8. User Interface
Up to number 3 already. Of course 5 and over will take a lot longer per phase.
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
I cannot download the sound files for the tutorial
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
ok, i've made a small demo for 2D opengl as you asked.
I'll upload somewhere lately, now i'm at work.. why can't one attack file to posts ?
PS if you need it i've also a nice GUI system that works this way.
If you save your data in a proprietary format, the owner of the format owns your data.
<br /><A href="http://msx80.blogspot.com">http://msx80.blogspot.com</A>
Thanks MSX - just let me know where it is and I'll download it and give it a try. I'll need to update all my S2DL libraries but then all my S2DL based game should work The beauty of an abstracted interface
(Maybe I should have S2DLGL for the OpenGL enabled code)
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
Cool - thanks Savage
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
ok, i've uploaded it to
http://www.lugato.net/stuff/demo.rar
Let me know if you find it useful
Bye!
If you save your data in a proprietary format, the owner of the format owns your data.
<br /><A href="http://msx80.blogspot.com">http://msx80.blogspot.com</A>
Thanks MSX
When I run the EXE I get:
"The procedure entry point SDL_RWFromConstMem could not be located in dynamic link library SDL.dll"
Maybe I have an old version of SDL.dll - I'll have a look at it anyway.
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
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