Thanks MSX
Just got the Transparency work well - using the Alpha Channel (Thank Goodness for TheGimp).
So what is the render-to-texture technique?
I dont mind having to create a 1024/1024 texture if it will let me get a faster blitting working.
Can I use SDL_ttf and SFont with the OpenGL stuff or is there another Font component I can use?
I almost have my template working again. Except for background and Text I have been able to encapsulte everyting in my S2DL units and will not have to change any code in the main programs.
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