Thanks MSX

Just got the Transparency work well - using the Alpha Channel (Thank Goodness for TheGimp).

So what is the render-to-texture technique?

I dont mind having to create a 1024/1024 texture if it will let me get a faster blitting working.

Can I use SDL_ttf and SFont with the OpenGL stuff or is there another Font component I can use?

I almost have my template working again. Except for background and Text I have been able to encapsulte everyting in my S2DL units and will not have to change any code in the main programs.