I think glDeleteTextures does the trick:
Your array would contain IDs from glGenTextures for each texture to squish.Originally Posted by First page I found about it from google
I think glDeleteTextures does the trick:
Your array would contain IDs from glGenTextures for each texture to squish.Originally Posted by First page I found about it from google
"All paid jobs absorb and degrade the mind."
<br />-- Aristotle
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