No it doens't

It took me about 45 minutes to do. A lot of that time was trying to work out how to draw text as well as reading the hints on all the buttons to see what was there.

Rememeber I only did visual development - I did no coding.

Ok what do I like about GM
1. Its easy to use - I think my daughter may actually get something right (she is 9)
2. Nice range of events and actions
3. Easily available
4. Definitly use ful for prototyping
5. Really good for quick development

So what do I dislike about game maker
1. I no longer enjoy visual design for games
2. Why no drag drop - huh!
3. Why is Score/Life part of the actions and not objects?
4. The Events are great and cover most possibilities. However my feeling was that the actions are very specific for arcade style games (of course most of my games are like that as well).
5. Why no manipulation functions for the sprites - how about flip sprite as an action - I counld'y make my truck turn around without making a new sprite.