I still can't find her. Though if she is not good looking that may not be such a bad thing. Nothing worse than a stalker that is ugly to boot, though she probably has a great personality .
I still can't find her. Though if she is not good looking that may not be such a bad thing. Nothing worse than a stalker that is ugly to boot, though she probably has a great personality .
It's her polygonality that we're concerned about.Originally Posted by savage
If you are facing the bridge, she's under the right-side ramp between two concrete posts.
In this thread http://www.pgd.netstarweb.co... the discussion continued. I believe the current issue is nolonger the sourcecode, but the fact that all objects where made with a custom editor.
anyone knows where is http://www.pgd.netstarweb.com/viewto...er=asc&start=0 now?
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
pgd.netstarweb replaced with pascalgamedevelopment, that is
http://www.pascalgamedevelopment.com...er=asc&start=0
I managed to get into a house.
with or without a car?
Without a car. There are a few posibilities to do it. Some houses doesn't have collision detection on their roof. You can also drive very close to a house with a car (the house should be on the right side). If you leave the car, you get into the house.
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