Me again. The game had been on a hiatus of sorts for a few months, but my motivation is back on track and I'm motivated once again! The GUI is unfortunately still the main area of development, but once it's done the real fun can begin! (Particle engine, networking, weapons, etc)

Right now I'm writing the UI (user interface) for weapon selection, etc. For that I've written a TGUIComboBox component for my little GUI collection. ;) There's also a nifty expanding/retracting animation which a screenshot can't really do justice for.



The website for the game (now entitled "Skirmish Online" is also in the works as I teach myself CSS :P)