Nice to see people doing alternative stuff, keep it up. Software rendering is cool, polys without shading are not, before hardware T&L cards all lighting was done on CPU, and it?¢_Ts kind of weird now to not see at least flat shading. Maybe you should consider mip mapping, it would look better and be faster, because of cashing. You don?¢_Tt really want high resolution for this, better stick to 320x240 and use leftover cycles to squeeze out some software video effects.