@Paulius i know from a guy who has written one and they help meIt?¢_Ts quite possible that no one has written proper generic collision detection code in pascal, most people just use physics libraries which do it for them
to understand how it work
the collision isnt perfect but also great
i work with him for 2month or so, but currently he is in holidays :cry:
so all in all i find a great guy who teach me something
i also will use ODE or Newton, youre right a lot poeple using
physic librarys. people(including me) havnt the knowledge of
physics and so its perfect
i mean when i do it by myself, but with the help of mangellan i have solvedwhen i solve the collision problem in 1 or 2 years it will be fine
the half collisiondetection in 1 or 2 weeks :mrgreen:
@Traveler ok i will have a look i plan to use Omega or GLScene
in near future for 2d games
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