hi guys,
why it is so hard to find this for delphi?
except C++ is rarely too
if someone that knows how to do say something
like "i keep it for me thats my hard work"?
iam working hard to get information about this
and how to used it in opengl with delphi
are you knowing how to do it?
i worked hard on my engine and collisiondetection and with my
math and physic knowledge it seem near impossible
greats
Daiki
EDIT:
BTW thanks to MSX how helped me to figure the pixelperfect Sphere to Sphere collision and with the slide effect
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