So tell me guys, anyone got anything going with the Mac OS or Mac OS X versions of Free Pascal yet? The 2.0 version now supports it and I've heard all this rumble about how great it would be for it to support the Mac. So... wasappaning?
So tell me guys, anyone got anything going with the Mac OS or Mac OS X versions of Free Pascal yet? The 2.0 version now supports it and I've heard all this rumble about how great it would be for it to support the Mac. So... wasappaning?
I'll get there one day - not soon as I just spent a lot of money buying new PCs.
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
I don't hava a Mac (except an old grayscale system 6 mac), but I don't think that it should be difficult to compile my current project for MacOS as it uses OpenGL and SDL (and only one Windows/Linux system call).
Never say never (but in my case its as close to never as it can get).
I've been tempted to try a Mac Mini or one of the new iMacs, but the issue of money for toys vs the wife would undoubtedly come up.
I don?¢_~t even know anyone who owns a Mac, so no mac development for me in foreseeable future
Voted for 'I don't know if I will ever develop for Mac' and can see I'm not the only one
Let's see if they ever move to Intel and then I'll think about it...
I have a Dual 1.42Ghz G4 at home, working on FreePascal QuakeII
Homepage - http://incubii.port5.com
They definitely are. Mac OSX is already running on Intel hardware and has been released to developers. Some cunning hackers have made it work on generic Intel hardware, which displeased Apple very much.Originally Posted by Lifepower
Bookmarks