Hmm... I almost completely forgot about this project.

Me and Legolas have been working at the GBA support for FPC for some time now, I wonder if this wonderful IDE project has gotten any further. I'd have to guess not, but he did do a great job updating it to match with the look and feel of the more current Dev-C++ though.

Perhaps once we are done getting all the major GBA hardware supported Legolas can add some of the GBA features in the linker/compiler options aswell. Making it the first GBA supported IDE for a Pascal compiler.

As for translation; Thats actaully a great idea. But instead of completely going through all the source and having to change all the characters to match the language you want it to be ported to(Spanish, Chinese, Japanese, French, Italian, Russian, German, etc) you just create and add a new language file and then when you runthe IDE you can choose which language you want to use durring a 'First Run' wizard. *shrug* It's an idea.


Fcw: Welcome to PGD!