Quote Originally Posted by phibermon View Post
By deformable voxel objects I mean groups of voxels, the size of any one voxel is arbitrary depending on the LOD.
Are you refering here to approach where LOD defines the density of voxel grid (higher LOD = smaller voxels but more of them froming certain object)?
Or are you refering to heuristic voxelization approach where you can replace certain number of existing voxels that from perfect cube with one voxel whose size is the size of the cube that those voxels would form?

Quote Originally Posted by phibermon View Post
The reason we don't already see high resolution, animated voxel objects is that there's an order to a couple of orders greater magnitude of calculations to perform. Even on a model that is hollow with voxels only on the surface.
That is correct. High resolution voxelization requires huge amount of processing power. Now while processing power is increasing steadily I think we are still far from required capabilites.
You also need to understand that processing power is no longer increasing so rapidly that it did in the past. Main reson for this are the physical limitation of transistors that are currently used everywhere. So unless new type of transistors are introduced the only way for constntly increasing processing power will be in increasing the number of processing units as it is already done nowadays. But that leads to increase in price and thus is moving this ouzt of reach for normal people.