Mundo Project Open Beta is available.
The game now have a map of more than 1.000.000 m2, plus caves and hell sceneries, 17 NPCs, 21 kinds of monsters, including 7 bosses, 58 different items and 100 quests.
Remember this is a fully opensource project, both code and media is available under GPL.
The project is hosted at:
http://sourceforge.net/projects/gamemundo/
The test server is up! The src folder has the executables: mundo.exe for windows or just mundo for Linux.
You can press F1 to get a help screen.
Thanks for your feedback.
Full changelog since the last report:
* Improved exception handling;
* Added items (Updated total: 58 );
* Added four faces, hairs, armours and legs;
* Added monsters (Updated total: 21);
* Added Full Screen;
* Added swords (Updated total: 7);
* Added shields (Updated total: 5);
* Added MD3 models;
* Added NPCs (Updated total: 17);
* Added character personalization;
* Added city;
* Extended map to more than 1.000.000 m2, plus caves and hell;
* Added quests (Updated total : 100);
* Added camera limits;
* Added camera collision;
* Added money;
* Added loading screen;
* Added about form;
* Added trade;
* Added dynamic loading of scenery;
* Added defense feature;
* Added pushing attack;
* Added minimap;
* Castle refactoring;
* Added Level and proportional skills;
* Added light map;
* Added full soundtrack;
* Fixed mouse scroll under windows;
* Fixed air jump;
* Fixed vineyard;
* Changed pgup and pgdown to move the camera continuously.
* Fixed rat tail item;
* Removed feedback of player's collision to not push back;
* Improved camera to go back when not colliding;
* Fixed algorithm that shows the little objects before the ground (or the castle) appears;
* Added hint to use the shield when the player are hurt;
* Fixed About screen to show the background image;
* Added more messages to the server log;
* Improved server performance;
* Stretched the background of the register form to fill the screen - This repeats in large resolutions like the TV;
* Changed background of the text in the register screen to a non-texture background;
* Changed background image of the register screen to a more recente one;
* Changed some starting quests to minimum level 1;
* Fixed when a new player is created the backpack was not being created.
* Improved server performance;
* Changed dogs and cows to immortal - Changed quests accordling;
* Castle decoration redesigned to better fit abouth 13h century;
* Changed to when create a new player turn the orientation to face the castle;
* Changed help form to not show while new the player configuration is shown;
* Fixed camera collision;
* Redesigned city to get a higher architetonic coherence.
* Changed to point to the official server;
* Reduced speed of creatures;
* Fixes to remove dependencies of server from opengl.
Here is some screenshots:
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