Oh, I need to check irrdelphi then, I'm interested to see how they did it, probably same then!
And yes, it compiles fine on latest FPC, I use it frequently to compile my games for all platforms except Windows (where I stil use the old Delphi 7).
And soon I'm adding support for Oxygene and Pascal Studio, however that still requires some big refactoring of the engine to work around the diferences/limitations of those 2 compilers
PS: Just checked irrdelphi, and it uses a different approach (more complete and complex). It seems to be able to emulate a c++ class in a more generic way, really interesting and clever, thanks for sharing!
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