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Thread: Mazer - procedural maze generator in Lazarus using Castle Game Engine

  1. #1

    Mazer - procedural maze generator in Lazarus using Castle Game Engine

    A maze generator created using Lazarus + Castle Game Engine
    No much game at the moment, just walk around a crooked 9-level maze to find a rose
    https://github.com/eugeneloza/Mazer

    Attached Images Attached Images
    My free and opensource games: http://decoherence.itch.io/
    Sources are here: https://github.com/eugeneloza?tab=repositories

  2. #2
    I must take Castle Game Engine seriously. But I need some more motivation. Can you add some lighting? Pleeeeeeeeeease?
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  3. #3
    Quote Originally Posted by Ñuño Martínez View Post
    But I need some more motivation. Can you add some lighting? Pleeeeeeeeeease?
    Soon... I hope I'll make dynamic lighting with by-pixel shadows, normal maps and anisotropic smoothing in the nearest 1-4 weeks. It's all in the Castle Game Engine, I just have to figure out how to turn it on
    Right now I'm working on tile manager & placeholders, which will change the maze logic from 90s 'Eye of the beholder' to a powerful level.
    My free and opensource games: http://decoherence.itch.io/
    Sources are here: https://github.com/eugeneloza?tab=repositories

  4. #4
    Anisotropic smoothing & normal map. No lighting yet...
    Attached Images Attached Images
    My free and opensource games: http://decoherence.itch.io/
    Sources are here: https://github.com/eugeneloza?tab=repositories

  5. #5
    That's aMAZEing!!!

  6. #6
    Improved anisotropic smoothing & increased FPS.
    Latest release&source: https://github.com/eugeneloza/Mazer/..._Win32%26Linux
    Attached Images Attached Images
    My free and opensource games: http://decoherence.itch.io/
    Sources are here: https://github.com/eugeneloza?tab=repositories

  7. #7
    Nice work mate
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    Seafox


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    Syntax Error Software itch.io page

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  8. #8
    A step towards the light... still buggy...
    Attached Images Attached Images
    My free and opensource games: http://decoherence.itch.io/
    Sources are here: https://github.com/eugeneloza?tab=repositories

  9. #9
    PGDCE Developer Carver413's Avatar
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    Jun 2010
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    looking really good,what's buggy ?

  10. #10
    That's a fine screenshot. Walls&floor&ceiling are not always correctly lit (e.g. you can see that the floor is too bright in the screenshot). I suggest I'm doing something wrong with blender export. Anyway, I need some time to understand and implement by-pixel shadows (there's a tutorial I didn't study yet).
    My free and opensource games: http://decoherence.itch.io/
    Sources are here: https://github.com/eugeneloza?tab=repositories

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