I like the idea that software (not only games) be flexible and adapt to weaker hardware.
I also like such idea myself.
Originally Posted by Rodrigo Robles
I was thinking about a more agressive memory manager that could automatically reduce/enlarge the distance of objects loaded and even the size of textures trying to best fit the hardware available.
Don't forget that todays computers are multitasking machines which means that you may not have full hardware capabilities available to your application.
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