You can view the page at http://www.pascalgamedevelopment.com...k-to-a-survey)
You can view the page at http://www.pascalgamedevelopment.com...k-to-a-survey)
Voted as well - I don't use a strict ECS in my engine (bit of a blend) but I do use the pattern for quite a lot of things (physics, renderable, AI etc) - specifically down the line between a server and a client.
Observers + messages + systems + components make for a powerful combo!
I might end up wishing I'd gone for a more strict ECS pattern as/if I/people begin to write different games and make more complex entities
May be late, but done.
Also I see that there's a lot of people supporting Pascal.
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