An interesting approach K4Z. I used to use surface.clientrect, which is the same as rect(0,0, width, height). I never actually thought of clipping the rect, using an offset. I'll keep that trick in mind!
From this it gather you're using framebased movement and not timebased movement?Originally Posted by K4Z
Crisp_N_Dry, what specs do you have? I tried your sample (exe only) and got ~229 fps with both methods. (my specs: 3ghz, 1gig ram, 6800 gt)
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