Quote Originally Posted by K4Z
The games runs so fast now, I have to have a Sleep(200) in the main loop for it run properly
You might want to consider putting timebased movement in there as your latest modification of Crisp_N_Dry' sample gave me around 7000 fps.
There's no way sleep(200) is going to help you with that.
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{edit: and thats 600 }[/size]