Hi there.

Maybe someone can give me a hint here :

(From the Tunnel Example)

Code:
var 
BitmapMain: TBitmap;
.
.
BitmapMain := TBitmap.Create(EngineDevice);
.
.
BitmapMain.Canvas.FillRect(0, 0, 512, 512, $FFFCFCFC, TBlendingEffect.Multiply);
Is this now the way how rendertargets work? By using Tbitmaps and creating them with the enginedevice?