Hi there.
Maybe someone can give me a hint here :
(From the Tunnel Example)
Is this now the way how rendertargets work? By using Tbitmaps and creating them with the enginedevice?Code:var BitmapMain: TBitmap; . . BitmapMain := TBitmap.Create(EngineDevice); . . BitmapMain.Canvas.FillRect(0, 0, 512, 512, $FFFCFCFC, TBlendingEffect.Multiply);
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